Character Editor Demo

March 5, 2023

After much anticipation, the Character Editor Demo has finally been released! You can now download it and test out all the plethora of shaping customization options! Download link is at the end of this post.

Version 1 - Basic

Please note: This is NOT the final version of the Character Editor!

This is "Version 1", a somewhat simplified and basic version that does not have all the features enabled. While we were polishing our Makeup and Tattoo systems, we discovered a brand new asset on the Unreal Engine marketplace specifically for converting Daz3D textures for use in UE. The product is amazing, and we will definitely be integrating parts of it into our own material systems. But this will take time. Rather than delaying the release of the CE demo, we decided to release a "basic" version now, with certain features disabled, and then release the updated full version sometime later.

This current version allows you to change your Body Type, Genitalia Type, and test out the hundreds of advanced shaping options. The full version, which we'll release later, will include all the features related to materials, such as - Skin Texture/Color, Eye Texture/Color, Hair Color, a few Clothing options (with Texture/Color settings), Nail Color (and possibly Texture), and other minor things.

For now, please play around with the huge amount of advanced shaping options. Your feedback is very important when it comes to these shaping options.

While testing, please think on some of these questions:

  • Which options feel like they don't have enough of an effect and you think could be removed?
  • Which options are hard to understand based on their name?
  • Which options should have their min/max limits adjusted?
  • Which options seem to break things when used with another option?

Known Issues

Below is a list of currently known issues, which will be fixed in the updated full version.

  • Some of the shaping options in the Waist section break the genitalia. - This is an easy fix, just tedious, which is why we didn't do it for this demo.
  • The eyes vanish when rotating the character to the left. - This is due to some occlusion setting in the eye material, and will be fixed.
  • There's a delay when changing Genitalia Types. - This is due to the widgets being destroyed/created when changing Genitalia, and will be fixed when we reformat our code in the full version.

A Note on Performance

Please note: There is absolutely no performance optimization in this demo! We want to see how this demo performs on various PC specs without any optimizations, so we can get a rough idea of how much optimization we'll need to do in the future. It seems to run fine if you have an nVidia 2070 or better, but if you're using a 1650 or something lesser, then you should expect it to lag a bit. If you do experience performance issues, please let us know what your hardware specs are!

Most of the performance drain comes from the ultra high quality hair we're currently using. This hair, known as "Groom" hair in UE, is notorious for being bad on performance, but it looks amazing. We plan on using this type of hair through Alpha 1, and then we may need to change it for something else if it proves to be too much for performance.

Body and Face Presets

Some of you may be looking at this demo and think, "Weren't there supposed to be fully Body and Face preset options? I thought Black Lotus said we'd be able to use full presets if we didn't want to use these advanced shaping options?". You're correct! In addition to disabling the sections related to materials (Skin, etc.), we also did not include the full Body and Face presets. The way the full version of the Character Editor will work is as follows:

  1. You choose your Body Type.
  2. You choose your Genitalia Type.
  3. You can choose to use a full Preset Body or full Preset Face, or leave it as the base shapes. This is what we call the "Basic Tier" of customization. It's good for people who just want to pick a good-looking body or face and just get into the game.
  4. If you choose, you can enable the "Advanced Tier" of customization, which will unlock the dropdown sections (Arms, Chest, Ears, Nose, etc., in this demo they are unlocked by default). This will allow you to use additional preset options for specific parts of the body, such as Ear Presets (like if you want elf ears).
  5. If you choose, you can then enable the "Expert Tier" of customization, which will unlock the full list of individual shaping options to fine-tune your character with extreme detail, basically sculpting it however you wish. In this demo, these options are enabled by default, but in the full version you will need to check a box to enable them. Because there are soooo many of these shaping options, and because they are so detailed, it can be overwhelming to create a good-looking character. This is why we'll call this the "Expert" tier in the future. Using these detailed shaping options will be totally optional, but for now we very much want your feedback on them!

Contests!

To celebrate the release of this demo, we have two fun contests planned for our community!

The first contest will be to Create the most attractive character. Whether you're going for a beautiful face or a sexy body, show us how gorgeous you can make your character!

The second contest will be to Create the ugliest character. We want you to break shit! Crank those shaping sliders to extreme values and show us the ugliest abomination you can conjure up!

The first contest begins now! Start creating your most attractive character and then post it on our Discord in the thread in the Events channel. This contest will last 7 days. 3 lucky winners will receive 5,000 Revs when 3XO launches!

DOWNLOAD! TEST!

Let's goooo - Download Here!

To install, simply unzip the file and run the exe. If it asks you to install prerequisites, then do so - you might need to restart your PC after.

Note - To enter/exit Full Screen, just hit F11. To exit the demo, you can hit F11 and close it, or hit ALT + F4. Some jackass (me) forgot to add the Exit button in the demo UI...